Cytadela 1.0.1:
  * Changes:
  * adapted to libVLC 1.1 (finally runs on MacOS X)

Cytadela 1.0:
  * New features:
  * intro and outro movies added

  * Bugfixes:
  * equipment flickering in some circumstances (32 bit
    versions)

Cytadela 0.9:
  * New features:
  * all levels are now available!
  * the game finally works with Big-Endian processor
    architectures
  * added two info screens with information about in-game
    controllers (created by Marcin 'Senkal' Sękalski); the
    screens are displayed before training levels
  * added a possibility to use WASD keys for walking
  * added a possibility to turn on/off the sound (through
    settings menu)

  * Changes:
  * the game now requires about 50MB of hard disk space
    (because of the added levels and textures)
  * the in-game fade-in/fade-out time shortened (while
    swithching between map and gameplay, when begining and
    ending the gameplay), so it should be less anoying now;)
  * some refactoring and code optimizations (the game now
    works a lot faster in levels with a lot of enemies)

  * Bugfixes:
  * some memory leaks and initialization fixes (valgrind is
    cool;)
  * sometimes a blood from walls appeared on the OSD
  * some other, hard-to-notice bugs

Cytadela 0.8:
  * New features:
  * enemies!

  * Changes:
  * a bit improved language menu (it's now easier to use)
  * output sampling frequency for in-game sound increased to
    44.1kHz
  * some code updates for gcc 4.2
  * the default game speed has been set to a fixed value
    of 150%; the possibility to change it has been removed

  * Bugfixes:
  * some game chrashes in some very specific circumstances
  * thanks to the sound sampling frequency improvement,
    the playback of config menu sound has been improved on
    some systems (it was choppy on some soundcards)
  * calming down bugfix (very hard to notice during the
    gameplay)
  * probably some other

Cytadela 0.7:
  * New features:
  * the weapons finally work!
  * weapon damaging during use (dependant on the dificulty
    level, of course)
  * French translation created by Patrick David

  * Changes:
  * license change to GPLv3
  * rewrite of 3D geometry management code, mainly in order
    to implement gameplay essential features, but also to
    make it more object oriented (almost total rewrite ;)
  * viewing distaince has been shortened to a half of it's
    previous value and a fog effect has been added
  * changed a way of checking OpenGL's extensions (to a more
    proper way)
  * some other code changes
  * lots of code improvements

  * Bugfixes:
  * a bug that made it impossible to run the game w/o sound
    card (the bug appeared in version 0.6.3)
  * some very serious and very lame dynamical memory
    management bugs in 3Dg subsystem... (which caused
    unnoticed memory leaks...)
  * the game was remembering which weapons were active in
    previous training play (also since 0.6.3)
  * changing the game's speed didn't take effect during
    potion duration
  * closed door rendering bugfix

Cytadela 0.6.3:
  * New features:
  * the game's configuration is saved to a file (at last!)
  * in game sounds (at last!), though not all sounds are
    added yet
  * added an ability to change in-game mouse speed (in
    Options menu and during the gameplay with '[' and ']'
    keys)
  * now it is possible to change the game's speed during the
    gameplay (using 'numpad +' and 'numpad -' keys)
  * a sound is beeing played in the configuration menu
  * game now checks for some more available screen sizes

  * Changes:
  * the mouse isn't used for player's forward/backward
    movement anymore
  * some texture rendering improvements
  * minimal required OpenGL version has changed due to some
    improvements in 3D engine (see the documentation for
    more details)

  * Bugfixes:
  * yet another bug in the wall-bumping algorithm fixed
  * win32 version does not need the msvcr71.dll anymore (it
    was needed by SDL_mixer.dll distributed with the game -
    now the game is beeing distributed with a newer version
    of SDL_mixer.dll - 1.2.7 - and the msvcr71.dll library
    is not needed any more)

Cytadela 0.6.2:
  * New features:
  * Czech translation created by Josef Korous
  * new menu position "Options->Gfx Options-><ScreenSize>"
    that allows to change the in-game screen size (not the
    menu screen size which is fixed)
  * the game now allows to set it's speed (which affects the
    player's movement and rotation speed and will also
    affect the speed of enemies and of some ammunition).
    This feaure was added on some people's request.
    The speed can be set in the "Options->Game Speed" menu.
  * the screen fills with blood when player gets killed

  * Changes:
  * slightly redesigned localization system - now it uses
    separate font files for different translations
  * redesigned some parts of the game's engine (mainly those
    responsible for weapons management)
  * changed the "drunk effect" - now the random movement
    caused by drinking a beer is smooth
  * the ESC key in menu is now used only to exit the game
    (it does not select the highighted menu position any
    more)
  * optimizations and some code redesign

  * Bugfixes:
  * corrected dissolvation effect during teleportation (was
    framerate dependant and had some other bug)
  * corrected inertia effect (after bumping walls, etc.) -
    was framerate dependant
  * a bug that caused "infinite" wall bumping in narrow
    corridors at extremely low framerates
  * a bug in code that made the compilation impossible on
    some systems (due to differences in various OpenGL APIs
    - in some versions of the OpenGL API an additional
    constant definition is required in order to use
    extension functions)
  * map was flickering when the framerate was low
  * other

Cytadela 0.6.1:
  * configuration and system info screen at the startup
    added
  * Localization system and English and German localizations
    added
  * some minor bug fixes

Cytadela 0.6:
  * first public release
