// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _AIS_MultipleConnectedInteractive_HeaderFile
#define _AIS_MultipleConnectedInteractive_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_AIS_MultipleConnectedInteractive_HeaderFile
#include <Handle_AIS_MultipleConnectedInteractive.hxx>
#endif

#ifndef _AIS_SequenceOfInteractive_HeaderFile
#include <AIS_SequenceOfInteractive.hxx>
#endif
#ifndef _AIS_InteractiveObject_HeaderFile
#include <AIS_InteractiveObject.hxx>
#endif
#ifndef _PrsMgr_TypeOfPresentation3d_HeaderFile
#include <PrsMgr_TypeOfPresentation3d.hxx>
#endif
#ifndef _Handle_AIS_InteractiveObject_HeaderFile
#include <Handle_AIS_InteractiveObject.hxx>
#endif
#ifndef _AIS_KindOfInteractive_HeaderFile
#include <AIS_KindOfInteractive.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#endif
#ifndef _Handle_Prs3d_Presentation_HeaderFile
#include <Handle_Prs3d_Presentation.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager2d_HeaderFile
#include <Handle_PrsMgr_PresentationManager2d.hxx>
#endif
#ifndef _Handle_Graphic2d_GraphicObject_HeaderFile
#include <Handle_Graphic2d_GraphicObject.hxx>
#endif
#ifndef _Handle_Prs3d_Projector_HeaderFile
#include <Handle_Prs3d_Projector.hxx>
#endif
#ifndef _Handle_Geom_Transformation_HeaderFile
#include <Handle_Geom_Transformation.hxx>
#endif
#ifndef _Handle_SelectMgr_Selection_HeaderFile
#include <Handle_SelectMgr_Selection.hxx>
#endif
class AIS_InteractiveObject;
class AIS_SequenceOfInteractive;
class PrsMgr_PresentationManager3d;
class Prs3d_Presentation;
class PrsMgr_PresentationManager2d;
class Graphic2d_GraphicObject;
class Prs3d_Projector;
class Geom_Transformation;
class SelectMgr_Selection;


//! Defines an Interactive Object by gathering together <br>
//! several object presentations. This is done through a <br>
//! list of interactive objects. These can also be <br>
//! Connected objects. That way memory-costly <br>
//! calculations of presentation are avoided. <br>
class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject {

public:

  //! Initializes the Interactive Object with multiple <br>
//! presentation connections. If aTypeOfPresentation3d <br>
//! does not have the affectation PrsMgr_TOP_AllView, <br>
//! it is projector dependent. <br>
  Standard_EXPORT   AIS_MultipleConnectedInteractive(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
  //! Add anotherIObj in the presentation of me <br>
  Standard_EXPORT     void Connect(const Handle(AIS_InteractiveObject)& anotherIObj) ;
  
  Standard_EXPORT   virtual  AIS_KindOfInteractive Type() const;
  
  Standard_EXPORT   virtual  Standard_Integer Signature() const;
  //! Returns true if the object is connected to others. <br>
  Standard_EXPORT     Standard_Boolean HasConnection() const;
  
//! Returns the connection references of the previous <br>
//! Interactive Objects in view. <br>
       const AIS_SequenceOfInteractive& ConnectedTo() const;
  //!  Removes the connection anotherIObj to an entity. <br>
  Standard_EXPORT     void Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj) ;
  //! Clears all the connections to objects. <br>
  Standard_EXPORT     void DisconnectAll() ;
  
  Standard_EXPORT   virtual  void Compute(const Handle(PrsMgr_PresentationManager2d)& aPresentationManager,const Handle(Graphic2d_GraphicObject)& aPresentation,const Standard_Integer aMode = 0) ;
  //! computes the presentation according to a point of view <br>
//!          given by <aProjector>. <br>
//!          To be Used when the associated degenerated Presentations <br>
//!          have been transformed by <aTrsf> which is not a Pure <br>
//!          Translation. The HLR Prs can't be deducted automatically <br>
//!          WARNING :<aTrsf> must be applied <br>
//!           to the object to display before computation  !!! <br>
  Standard_EXPORT   virtual  void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Geom_Transformation)& aTrsf,const Handle(Prs3d_Presentation)& aPresentation) ;
  
  Standard_EXPORT   virtual  void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Prs3d_Presentation)& aPresentation) ;




  DEFINE_STANDARD_RTTI(AIS_MultipleConnectedInteractive)

protected:




private: 

  //! this method is redefined virtual; <br>
//!          when the instance is connected to another <br>
//!          InteractiveObject,this method doesn't <br>
//!          compute anything, but just uses the <br>
//!          presentation of this last object, with <br>
//!          a transformation if there's one stored. <br>
  Standard_EXPORT   virtual  void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,const Handle(Prs3d_Presentation)& aPresentation,const Standard_Integer aMode = 0) ;
  
  Standard_EXPORT   virtual  void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) ;

AIS_SequenceOfInteractive myReferences;
AIS_SequenceOfInteractive myPreviousReferences;


};


#include <AIS_MultipleConnectedInteractive.lxx>



// other Inline functions and methods (like "C++: function call" methods)


#endif
