// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _BRepPrim_Wedge_HeaderFile
#define _BRepPrim_Wedge_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _BRepPrim_GWedge_HeaderFile
#include <BRepPrim_GWedge.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
class Standard_DomainError;
class gp_Ax2;


//! Provides constructors without Builders. <br>
class BRepPrim_Wedge  : public BRepPrim_GWedge {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  //! Creates a  Wedge  algorithm.   <Axes> is  the axis <br>
//!          system for the primitive. <br>
//! <br>
//!          XMin, YMin, ZMin are set to 0 <br>
//!          XMax, YMax, ZMax are set to dx, dy, dz <br>
//!          Z2Min = ZMin <br>
//!          Z2Max = ZMax <br>
//!          X2Min = XMin <br>
//!          X2Max = XMax <br>
//!          The result is a box <br>
//!          dx,dy,dz should be positive <br>
  Standard_EXPORT   BRepPrim_Wedge(const gp_Ax2& Axes,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz);
  //! Creates  a Wedge  primitive. <Axes> is   the  axis <br>
//!          system for the primitive. <br>
//! <br>
//!          XMin, YMin, ZMin are set to 0 <br>
//!          XMax, YMax, ZMax are set to dx, dy, dz <br>
//!          Z2Min = ZMin <br>
//!          Z2Max = ZMax <br>
//!          X2Min = ltx <br>
//!          X2Max = ltx <br>
//!          The result is a STEP right angular wedge <br>
//!          dx,dy,dz should be positive <br>
//!          ltx should not be negative <br>
  Standard_EXPORT   BRepPrim_Wedge(const gp_Ax2& Axes,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz,const Standard_Real ltx);
  //! Create  a Wedge primitive.   <Axes>  is  the  axis <br>
//!          system for the primitive. <br>
//! <br>
//!          all the fields are set to the corresponding value <br>
//!          XYZMax - XYZMin should be positive <br>
//!          ZX2Max - ZX2Min should not be negative <br>
  Standard_EXPORT   BRepPrim_Wedge(const gp_Ax2& Axes,const Standard_Real xmin,const Standard_Real ymin,const Standard_Real zmin,const Standard_Real z2min,const Standard_Real x2min,const Standard_Real xmax,const Standard_Real ymax,const Standard_Real zmax,const Standard_Real z2max,const Standard_Real x2max);





protected:





private:





};





// other Inline functions and methods (like "C++: function call" methods)


#endif
