// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _BRepPrimAPI_MakeRevolution_HeaderFile
#define _BRepPrimAPI_MakeRevolution_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _BRepPrim_Revolution_HeaderFile
#include <BRepPrim_Revolution.hxx>
#endif
#ifndef _BRepPrimAPI_MakeOneAxis_HeaderFile
#include <BRepPrimAPI_MakeOneAxis.hxx>
#endif
#ifndef _Handle_Geom_Curve_HeaderFile
#include <Handle_Geom_Curve.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
class Standard_DomainError;
class Geom_Curve;
class gp_Ax2;
class BRepPrim_Revolution;


//! Describes functions to build revolved shapes. <br>
//! A MakeRevolution object provides a framework for: <br>
//! -   defining the construction of a revolved shape, <br>
//! -   implementing the construction algorithm, and <br>
//! -   consulting the result. <br>
class BRepPrimAPI_MakeRevolution  : public BRepPrimAPI_MakeOneAxis {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  //! Make a revolution body by rotating a curve around Z. <br>
  Standard_EXPORT   BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian);
  //! Make a revolution body by rotating a curve around Z. <br>
  Standard_EXPORT   BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian,const Standard_Real angle);
  //! Make a revolution body by rotating a curve around Z. <br>
  Standard_EXPORT   BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian,const Standard_Real VMin,const Standard_Real VMax);
  //! Make a revolution body by rotating a curve around Z. <br>
  Standard_EXPORT   BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian,const Standard_Real VMin,const Standard_Real VMax,const Standard_Real angle);
  //! Make a revolution body by rotating a curve around Z. <br>
  Standard_EXPORT   BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes,const Handle(Geom_Curve)& Meridian);
  //! Make a revolution body by rotating a curve around Z. <br>
  Standard_EXPORT   BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes,const Handle(Geom_Curve)& Meridian,const Standard_Real angle);
  //! Make a revolution body by rotating a curve around Z. <br>
  Standard_EXPORT   BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes,const Handle(Geom_Curve)& Meridian,const Standard_Real VMin,const Standard_Real VMax);
  //! Make a revolution body by rotating a curve around Z. <br>//! For all algorithms the resulting shape is composed of <br>
//! -   a lateral revolved face, <br>
//! -   two planar faces in planes parallel to the plane z = <br>
//!   0, and passing by the extremities of the revolved <br>
//!   portion of Meridian, if these points are not on the Z <br>
//!   axis (in case of a complete revolved shape, these faces are circles), <br>
//! -   and in the case of a portion of a revolved shape, two <br>
//!   planar faces to close the shape (in the planes u = 0 and u = angle). <br>
  Standard_EXPORT   BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes,const Handle(Geom_Curve)& Meridian,const Standard_Real VMin,const Standard_Real VMax,const Standard_Real angle);
  //! Returns the algorithm. <br>
  Standard_EXPORT     Standard_Address OneAxis() ;
  //! Returns the algorithm. <br>
//! <br>
  Standard_EXPORT     BRepPrim_Revolution& Revolution() ;





protected:





private:



BRepPrim_Revolution myRevolution;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif
