/* Emacs style mode select   -*- C++ -*-
 *-----------------------------------------------------------------------------
 *
 *
 *  PrBoom: a Doom port merged with LxDoom and LSDLDoom
 *  based on BOOM, a modified and improved DOOM engine
 *  Copyright (C) 1999 by
 *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
 *  Copyright (C) 1999-2004 by
 *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
 *  Copyright 2005, 2006 by
 *  Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 *  02111-1307, USA.
 *
 * DESCRIPTION:
 *  DOOM main program (D_DoomMain) and game loop (D_DoomLoop),
 *  plus functions to determine game mode (shareware, registered),
 *  parse command line parameters, configure game parameters (turbo),
 *  and call the startup functions.
 *
 *-----------------------------------------------------------------------------
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "SDL_timer.h"

#ifdef _MSC_VER
#include <io.h>
#include <direct.h>
#else
#include <unistd.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>

#include "doomdef.h"
#include "doomtype.h"
#include "doomstat.h"
#include "d_net.h"
#include "dstrings.h"
#include "sounds.h"
#include "z_zone.h"
#include "w_wad.h"
#include "s_sound.h"
#include "v_video.h"
#include "f_finale.h"
#include "f_wipe.h"
#include "m_argv.h"
#include "m_misc.h"
#include "m_menu.h"
#include "p_checksum.h"
#include "i_main.h"
#include "i_system.h"
#include "i_sound.h"
#include "i_video.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "wi_stuff.h"
#include "st_stuff.h"
#include "am_map.h"
#include "p_setup.h"
#include "r_draw.h"
#include "r_main.h"
#include "r_fps.h"
#include "d_main.h"
#include "d_deh.h"  // Ty 04/08/98 - Externalizations
#include "lprintf.h"  // jff 08/03/98 - declaration of lprintf
#include "am_map.h"

//e6y
#include "r_demo.h"
#include "e6y.h"
#ifdef USE_WINDOWS_LAUNCHER
#include "e6y_launcher.h"
#endif

// NSM
#include "i_capture.h"

void GetFirstMap(int *ep, int *map); // Ty 08/29/98 - add "-warp x" functionality
static void D_PageDrawer(void);

// CPhipps - removed wadfiles[] stuff

dboolean devparm;        // started game with -devparm

// jff 1/24/98 add new versions of these variables to remember command line
dboolean clnomonsters;   // checkparm of -nomonsters
dboolean clrespawnparm;  // checkparm of -respawn
dboolean clfastparm;     // checkparm of -fast
// jff 1/24/98 end definition of command line version of play mode switches

dboolean nomonsters;     // working -nomonsters
dboolean respawnparm;    // working -respawn
dboolean fastparm;       // working -fast

dboolean singletics = false; // debug flag to cancel adaptiveness

//jff 1/22/98 parms for disabling music and sound
dboolean nosfxparm;
dboolean nomusicparm;

//jff 4/18/98
extern dboolean inhelpscreens;
extern dboolean BorderNeedRefresh;

skill_t startskill;
int     startepisode;
int     startmap;
dboolean autostart;
FILE    *debugfile;
int ffmap;

dboolean advancedemo;

char    *basesavegame;             // killough 2/16/98: savegame directory

//jff 4/19/98 list of standard IWAD names
const char *const standard_iwads[]=
{
  "doom2f.wad",
  "doom2.wad",
  "plutonia.wad",
  "tnt.wad",

  "doom.wad",
  "doom1.wad",
  "doomu.wad", /* CPhipps - alow doomu.wad */

  "freedoom2.wad", /* wart@kobold.org:  added freedoom for Fedora Extras */
  "freedoom1.wad",
  "freedm.wad",

  "hacx.wad",
  "chex.wad",

  "bfgdoom2.wad",
  "bfgdoom.wad",
};
//e6y static 
const int nstandard_iwads = sizeof standard_iwads/sizeof*standard_iwads;

/*
 * D_PostEvent - Event handling
 *
 * Called by I/O functions when an event is received.
 * Try event handlers for each code area in turn.
 * cph - in the true spirit of the Boom source, let the 
 *  short ciruit operator madness begin!
 */

void D_PostEvent(event_t *ev)
{
  /* cph - suppress all input events at game start
   * FIXME: This is a lousy kludge */
  
  // e6y
  // Is this condition needed here?
  // Moved to I_StartTic()
  // if (gametic < 3) return;

  // Allow only sensible keys during skipping
  if (doSkip)
  {
    if (ev->type == ev_keydown || ev->type == ev_keyup)
    {
      if (ev->data1 == key_quit)
      {
        // Immediate exit if key_quit is pressed in skip mode
        I_SafeExit(0);
      }
      else
      {
        // key_use is used for seeing the current frame
        if (ev->data1 != key_use && ev->data1 != key_demo_skip)
        {
          return;
        }
      }
    }
  }

  M_Responder(ev) ||
	  (gamestate == GS_LEVEL && (
				     HU_Responder(ev) ||
				     ST_Responder(ev) ||
				     AM_Responder(ev)
				     )
	  ) ||
	G_Responder(ev);
}

//
// D_Wipe
//
// CPhipps - moved the screen wipe code from D_Display to here
// The screens to wipe between are already stored, this just does the timing
// and screen updating

static void D_Wipe(void)
{
  dboolean done;
  int wipestart = I_GetTime () - 1;

  if (!render_wipescreen) return;//e6y
  do
    {
      int nowtime, tics;
      do
        {
          I_uSleep(5000); // CPhipps - don't thrash cpu in this loop
          nowtime = I_GetTime();
          tics = nowtime - wipestart;
        }
      while (!tics);
      wipestart = nowtime;
      done = wipe_ScreenWipe(tics);
      I_UpdateNoBlit();
      M_Drawer();                   // menu is drawn even on top of wipes
      I_FinishUpdate();             // page flip or blit buffer
    }
  while (!done);
}

//
// D_Display
//  draw current display, possibly wiping it from the previous
//

// wipegamestate can be set to -1 to force a wipe on the next draw
gamestate_t    wipegamestate = GS_DEMOSCREEN;
extern dboolean setsizeneeded;
extern int     showMessages;

void D_Display (void)
{
  static dboolean isborderstate        = false;
  static dboolean borderwillneedredraw = false;
  static gamestate_t oldgamestate = -1;
  dboolean wipe;
  dboolean viewactive = false, isborder = false;

  // e6y
  extern dboolean gamekeydown[];
  if (doSkip)
  {
    if (HU_DrawDemoProgress(false))
      I_FinishUpdate();
    if (!gamekeydown[key_use])
      return;

#ifdef GL_DOOM
    if (V_GetMode() == VID_MODEGL)
    {
      gld_PreprocessLevel();
    }
#endif
  }
  
  if (!doSkip || !gamekeydown[key_use])

  if (nodrawers)                    // for comparative timing / profiling
    return;

  if (!I_StartDisplay())
    return;

  if (setsizeneeded) {               // change the view size if needed
    R_ExecuteSetViewSize();
    oldgamestate = -1;            // force background redraw
  }

  // save the current screen if about to wipe
  if ((wipe = (gamestate != wipegamestate)))
  {
    wipe_StartScreen();
    R_ResetViewInterpolation();
  }

  if (gamestate != GS_LEVEL) { // Not a level
    switch (oldgamestate) {
    case -1:
    case GS_LEVEL:
      V_SetPalette(0); // cph - use default (basic) palette
    default:
      break;
    }

    switch (gamestate) {
    case GS_INTERMISSION:
      WI_Drawer();
      break;
    case GS_FINALE:
      F_Drawer();
      break;
    case GS_DEMOSCREEN:
      D_PageDrawer();
      break;
    default:
      break;
    }
  } else if (gametic != basetic) { // In a level
    dboolean redrawborderstuff;

    HU_Erase();

    // Work out if the player view is visible, and if there is a border
    viewactive = (!(automapmode & am_active) || (automapmode & am_overlay)) && !inhelpscreens;
    isborder = viewactive ? (viewheight != SCREENHEIGHT) : (!inhelpscreens && (automapmode & am_active));

    if (oldgamestate != GS_LEVEL) {
      R_FillBackScreen ();    // draw the pattern into the back screen
      redrawborderstuff = isborder;
    } else {
      // CPhipps -
      // If there is a border, and either there was no border last time,
      // or the border might need refreshing, then redraw it.
      redrawborderstuff = isborder && (!isborderstate || borderwillneedredraw);
      // The border may need redrawing next time if the border surrounds the screen,
      // and there is a menu being displayed
      borderwillneedredraw = menuactive && isborder && viewactive;
      // e6y
      // I should do it because I call R_RenderPlayerView in all cases,
      // not only if viewactive is true
      borderwillneedredraw = (borderwillneedredraw) || 
        (((automapmode & am_active) && !(automapmode & am_overlay)));
    }
    if (redrawborderstuff || (V_GetMode() == VID_MODEGL))
      R_DrawViewBorder();

    // e6y
    // Boom colormaps should be applied for everything in R_RenderPlayerView
    use_boom_cm=true;

    R_InterpolateView(&players[displayplayer]);

    R_ClearStats();

    // Now do the drawing
    if (viewactive || map_always_updates)
    {
      R_RenderPlayerView (&players[displayplayer]);
    }

    // IDRATE cheat
    R_ShowStats();

    // e6y
    // but should NOT be applied for automap, statusbar and HUD
    use_boom_cm=false;
    frame_fixedcolormap = 0;

    if (automapmode & am_active)
    {
      AM_Drawer();
    }

    R_RestoreInterpolations();

    ST_Drawer(
        ((viewheight != SCREENHEIGHT)
         || ((automapmode & am_active) && !(automapmode & am_overlay))),
        redrawborderstuff || BorderNeedRefresh,
        (menuactive == mnact_full));

    BorderNeedRefresh = false;
    if (V_GetMode() != VID_MODEGL)
      R_DrawViewBorder();
    HU_Drawer();
  }

  isborderstate      = isborder;
  oldgamestate = wipegamestate = gamestate;

  // draw pause pic
  if (paused && (menuactive != mnact_full)) {
    // Simplified the "logic" here and no need for x-coord caching - POPE
    V_DrawNamePatch((320 - V_NamePatchWidth("M_PAUSE"))/2, 4,
                    0, "M_PAUSE", CR_DEFAULT, VPT_STRETCH);
  }

  // menus go directly to the screen
  M_Drawer();          // menu is drawn even on top of everything
#ifdef HAVE_NET
  NetUpdate();         // send out any new accumulation
#else
  D_BuildNewTiccmds();
#endif

  HU_DrawDemoProgress(true); //e6y

  // normal update
  if (!wipe)
    I_FinishUpdate ();              // page flip or blit buffer
  else {
    // wipe update
    wipe_EndScreen();
    D_Wipe();
  }

  // e6y
  // Don't thrash cpu during pausing or if the window doesnt have focus
  if ( (paused && !walkcamera.type) || (!window_focused) ) {
    I_uSleep(5000);
  }

  I_EndDisplay();
}

// CPhipps - Auto screenshot Variables

static int auto_shot_count, auto_shot_time;
static const char *auto_shot_fname;

//
//  D_DoomLoop()
//
// Not a globally visible function,
//  just included for source reference,
//  called by D_DoomMain, never exits.
// Manages timing and IO,
//  calls all ?_Responder, ?_Ticker, and ?_Drawer,
//  calls I_GetTime, I_StartFrame, and I_StartTic
//

static void D_DoomLoop(void)
{
  for (;;)
    {
      WasRenderedInTryRunTics = false;
      // frame syncronous IO operations
      I_StartFrame ();

      if (ffmap == gamemap) ffmap = 0;

      // process one or more tics
      if (singletics)
        {
          I_StartTic ();
          G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
          if (advancedemo)
            D_DoAdvanceDemo ();
          M_Ticker ();
          G_Ticker ();
          P_Checksum(gametic);
          gametic++;
          maketic++;
        }
      else
        TryRunTics (); // will run at least one tic

      // killough 3/16/98: change consoleplayer to displayplayer
      if (players[displayplayer].mo) // cph 2002/08/10
        S_UpdateSounds(players[displayplayer].mo);// move positional sounds

      if (!movement_smooth || !WasRenderedInTryRunTics || gamestate != wipegamestate)
        {
        // Update display, next frame, with current state.
        D_Display();
      }

      // CPhipps - auto screenshot
      if (auto_shot_fname && !--auto_shot_count) {
  auto_shot_count = auto_shot_time;
  M_DoScreenShot(auto_shot_fname);
      }
//e6y
      if (avi_shot_fname && !doSkip)
      {
        int len;
        char *avi_shot_curr_fname;
        avi_shot_num++;
        len = snprintf(NULL, 0, "%s%06d.tga", avi_shot_fname, avi_shot_num);
        avi_shot_curr_fname = malloc(len+1);
        sprintf(avi_shot_curr_fname, "%s%06d.tga", avi_shot_fname, avi_shot_num);
        M_DoScreenShot(avi_shot_curr_fname);
        free(avi_shot_curr_fname);
      }
      // NSM
      if (capturing_video && !doSkip)
      {
        I_CaptureFrame ();
      }
}
}

//
//  DEMO LOOP
//

static int  demosequence;         // killough 5/2/98: made static
static int  pagetic;
static const char *pagename; // CPhipps - const
dboolean bfgedition = 0;

//
// D_PageTicker
// Handles timing for warped projection
//
void D_PageTicker(void)
{
  if (--pagetic < 0)
    D_AdvanceDemo();
}

//
// D_PageDrawer
//
static void D_PageDrawer(void)
{
  // proff/nicolas 09/14/98 -- now stretchs bitmaps to fullscreen!
  // CPhipps - updated for new patch drawing
  // proff - added M_DrawCredits
  if (pagename)
  {
    V_DrawNamePatch(0, 0, 0, pagename, CR_DEFAULT, VPT_STRETCH);
    // e6y: wide-res
    V_FillBorder(-1, 0);
  }
  else
    M_DrawCredits();
}

//
// D_AdvanceDemo
// Called after each demo or intro demosequence finishes
//
void D_AdvanceDemo (void)
{
  advancedemo = true;
}

/* killough 11/98: functions to perform demo sequences
 * cphipps 10/99: constness fixes
 */

static void D_SetPageName(const char *name)
{
  if ((bfgedition) && name && !strncmp(name,"TITLEPIC",8))
    pagename = "DMENUPIC";
  else
    pagename = name;
}

static void D_DrawTitle1(const char *name)
{
  S_StartMusic(mus_intro);
  pagetic = (TICRATE*170)/35;
  D_SetPageName(name);
}

static void D_DrawTitle2(const char *name)
{
  S_StartMusic(mus_dm2ttl);
  D_SetPageName(name);
}

/* killough 11/98: tabulate demo sequences
 */

static struct
{
  void (*func)(const char *);
  const char *name;
} const demostates[][4] =
  {
    {
      {D_DrawTitle1, "TITLEPIC"},
      {D_DrawTitle1, "TITLEPIC"},
      {D_DrawTitle2, "TITLEPIC"},
      {D_DrawTitle1, "TITLEPIC"},
    },

    {
      {G_DeferedPlayDemo, "demo1"},
      {G_DeferedPlayDemo, "demo1"},
      {G_DeferedPlayDemo, "demo1"},
      {G_DeferedPlayDemo, "demo1"},
    },
    {
      {D_SetPageName, NULL},
      {D_SetPageName, NULL},
      {D_SetPageName, NULL},
      {D_SetPageName, NULL},
    },

    {
      {G_DeferedPlayDemo, "demo2"},
      {G_DeferedPlayDemo, "demo2"},
      {G_DeferedPlayDemo, "demo2"},
      {G_DeferedPlayDemo, "demo2"},
    },

    {
      {D_SetPageName, "HELP2"},
      {D_SetPageName, "HELP2"},
      {D_SetPageName, "CREDIT"},
      {D_DrawTitle1,  "TITLEPIC"},
    },

    {
      {G_DeferedPlayDemo, "demo3"},
      {G_DeferedPlayDemo, "demo3"},
      {G_DeferedPlayDemo, "demo3"},
      {G_DeferedPlayDemo, "demo3"},
    },

    {
      {NULL},
      {NULL},
      // e6y
      // Both Plutonia and TNT are commercial like Doom2,
      // but in difference from  Doom2, they have demo4 in demo cycle.
      {G_DeferedPlayDemo, "demo4"},
      {D_SetPageName, "CREDIT"},
    },

    {
      {NULL},
      {NULL},
      {NULL},
      {G_DeferedPlayDemo, "demo4"},
    },

    {
      {NULL},
      {NULL},
      {NULL},
      {NULL},
    }
  };

/*
 * This cycles through the demo sequences.
 * killough 11/98: made table-driven
 */

void D_DoAdvanceDemo(void)
{
  players[consoleplayer].playerstate = PST_LIVE;  /* not reborn */
  advancedemo = usergame = paused = false;
  gameaction = ga_nothing;

  pagetic = TICRATE * 11;         /* killough 11/98: default behavior */
  gamestate = GS_DEMOSCREEN;

  if (netgame && !demoplayback) {
    demosequence = 0;
  } else
   if (!demostates[++demosequence][gamemode].func)
    demosequence = 0;
  demostates[demosequence][gamemode].func
    (demostates[demosequence][gamemode].name);
}

//
// D_StartTitle
//
void D_StartTitle (void)
{
  gameaction = ga_nothing;
  demosequence = -1;
  D_AdvanceDemo();
}

//
// D_AddFile
//
// Rewritten by Lee Killough
//
// Ty 08/29/98 - add source parm to indicate where this came from
// CPhipps - static, const char* parameter
//         - source is an enum
//         - modified to allocate & use new wadfiles array
void D_AddFile (const char *file, wad_source_t source)
{
  char *gwa_filename=NULL;
  int len;

  wadfiles = realloc(wadfiles, sizeof(*wadfiles)*(numwadfiles+1));
  wadfiles[numwadfiles].name =
    AddDefaultExtension(strcpy(malloc(strlen(file)+5), file), ".wad");
  wadfiles[numwadfiles].src = source; // Ty 08/29/98
  wadfiles[numwadfiles].handle = 0;

  // No Rest For The Living
  len=strlen(wadfiles[numwadfiles].name);
  if (len>=9 && !strnicmp(wadfiles[numwadfiles].name+len-9,"nerve.wad",9))
    if (bfgedition)
      gamemission = pack_nerve;

  numwadfiles++;
  // proff: automatically try to add the gwa files
  // proff - moved from w_wad.c
  gwa_filename=AddDefaultExtension(strcpy(malloc(strlen(file)+5), file), ".wad");
  if (strlen(gwa_filename)>4)
    if (!strcasecmp(gwa_filename+(strlen(gwa_filename)-4),".wad"))
    {
      char *ext;
      ext = &gwa_filename[strlen(gwa_filename)-4];
      ext[1] = 'g'; ext[2] = 'w'; ext[3] = 'a';
      wadfiles = realloc(wadfiles, sizeof(*wadfiles)*(numwadfiles+1));
      wadfiles[numwadfiles].name = gwa_filename;
      wadfiles[numwadfiles].src = source; // Ty 08/29/98
      wadfiles[numwadfiles].handle = 0;
      numwadfiles++;
    }
}

// killough 10/98: support -dehout filename
// cph - made const, don't cache results
//e6y static 
const char *D_dehout(void)
{
  int p = M_CheckParm("-dehout");
  if (!p)
    p = M_CheckParm("-bexout");
  return (p && ++p < myargc ? myargv[p] : NULL);
}

//
// CheckIWAD
//
// Verify a file is indeed tagged as an IWAD
// Scan its lumps for levelnames and return gamemode as indicated
// Detect missing wolf levels in DOOM II
//
// The filename to check is passed in iwadname, the gamemode detected is
// returned in gmode, hassec returns the presence of secret levels
//
// jff 4/19/98 Add routine to test IWAD for validity and determine
// the gamemode from it. Also note if DOOM II, whether secret levels exist
// CPhipps - const char* for iwadname, made static
//e6y static 
void CheckIWAD(const char *iwadname,GameMode_t *gmode,dboolean *hassec)
{
  if ( !access (iwadname,R_OK) )
  {
    int ud=0,rg=0,sw=0,cm=0,sc=0,hx=0,cq=0;
    dboolean noiwad=0;
    FILE* fp;

    // Identify IWAD correctly
    if ((fp = fopen(iwadname, "rb")))
    {
      wadinfo_t header;

      // read IWAD header
      if (fread(&header, sizeof(header), 1, fp) == 1)
      {
        size_t length;
        filelump_t *fileinfo;

        if (strncmp(header.identification, "IWAD", 4)) // missing IWAD tag in header
        {
          noiwad++;
        }

        // read IWAD directory
        header.numlumps = LittleLong(header.numlumps);
        header.infotableofs = LittleLong(header.infotableofs);
        length = header.numlumps;
        fileinfo = malloc(length*sizeof(filelump_t));
        if (fseek (fp, header.infotableofs, SEEK_SET) ||
            fread (fileinfo, sizeof(filelump_t), length, fp) != length ||
            fclose(fp))
          I_Error("CheckIWAD: failed to read directory %s",iwadname);

        // scan directory for levelname lumps
        while (length--)
        {
          if (fileinfo[length].name[0] == 'E' &&
              fileinfo[length].name[2] == 'M' &&
              fileinfo[length].name[4] == 0)
          {
            if (fileinfo[length].name[1] == '4')
              ++ud;
            else if (fileinfo[length].name[1] == '3')
              ++rg;
            else if (fileinfo[length].name[1] == '2')
              ++rg;
            else if (fileinfo[length].name[1] == '1')
              ++sw;
          }
          else if (fileinfo[length].name[0] == 'M' &&
                    fileinfo[length].name[1] == 'A' &&
                    fileinfo[length].name[2] == 'P' &&
                    fileinfo[length].name[5] == 0)
          {
            ++cm;
            if (fileinfo[length].name[3] == '3')
              if (fileinfo[length].name[4] == '1' ||
                  fileinfo[length].name[4] == '2')
                ++sc;
          }

          if (!strncmp(fileinfo[length].name,"DMENUPIC",8))
            bfgedition++;
          if (!strncmp(fileinfo[length].name,"HACX",4))
            hx++;
          if (!strncmp(fileinfo[length].name,"W94_1",5) ||
              !strncmp(fileinfo[length].name,"POSSH0M0",8))
            cq++;
        }
        free(fileinfo);

        if (noiwad && !bfgedition && cq < 2)
          I_Error("CheckIWAD: IWAD tag %s not present", iwadname);

      }
    }
    else // error from open call
      I_Error("CheckIWAD: Can't open IWAD %s", iwadname);

    // Determine game mode from levels present
    // Must be a full set for whichever mode is present
    // Lack of wolf-3d levels also detected here

    *gmode = indetermined;
    *hassec = false;
    if (cm>=30 || (cm>=20 && hx))
    {
      *gmode = commercial;
      *hassec = sc>=2;
    }
    else if (ud>=9)
      *gmode = retail;
    else if (rg>=18)
      *gmode = registered;
    else if (sw>=9)
      *gmode = shareware;
  }
  else // error from access call
    I_Error("CheckIWAD: IWAD %s not readable", iwadname);
}

//
// AddIWAD
//
void AddIWAD(const char *iwad)
{
  size_t i;

  if (!(iwad && *iwad))
    return;

  //jff 9/3/98 use logical output routine
  lprintf(LO_CONFIRM,"IWAD found: %s\n",iwad); //jff 4/20/98 print only if found
  CheckIWAD(iwad,&gamemode,&haswolflevels);

  /* jff 8/23/98 set gamemission global appropriately in all cases
  * cphipps 12/1999 - no version output here, leave that to the caller
  */
  i = strlen(iwad);
  switch(gamemode)
  {
  case retail:
  case registered:
  case shareware:
    gamemission = doom;
    if (i>=8 && !strnicmp(iwad+i-8,"chex.wad",8))
      gamemission = chex;
    break;
  case commercial:
    gamemission = doom2;
    if (i>=10 && !strnicmp(iwad+i-10,"doom2f.wad",10))
      language=french;
    else if (i>=7 && !strnicmp(iwad+i-7,"tnt.wad",7))
      gamemission = pack_tnt;
    else if (i>=12 && !strnicmp(iwad+i-12,"plutonia.wad",12))
      gamemission = pack_plut;
    else if (i>=8 && !strnicmp(iwad+i-8,"hacx.wad",8))
      gamemission = hacx;
    break;
  default:
    gamemission = none;
    break;
  }
  if (gamemode == indetermined)
    //jff 9/3/98 use logical output routine
    lprintf(LO_WARN,"Unknown Game Version, may not work\n");
  D_AddFile(iwad,source_iwad);
}

// NormalizeSlashes
//
// Remove trailing slashes, translate backslashes to slashes
// The string to normalize is passed and returned in str
//
// jff 4/19/98 Make killoughs slash fixer a subroutine
//
static void NormalizeSlashes(char *str)
{
  size_t l;

  // killough 1/18/98: Neater / \ handling.
  // Remove trailing / or \ to prevent // /\ \/ \\, and change \ to /

  if (!str || !(l = strlen(str)))
    return;
  if (str[--l]=='/' || str[l]=='\\')     // killough 1/18/98
    str[l]=0;
  while (l--)
    if (str[l]=='\\')
      str[l]='/';
}

/*
 * FindIWADFIle
 *
 * Search for one of the standard IWADs
 * CPhipps  - static, proper prototype
 *    - 12/1999 - rewritten to use I_FindFile
 */
static char *FindIWADFile(void)
{
  int   i;
  char  * iwad  = NULL;

  i = M_CheckParm("-iwad");
  if (i && (++i < myargc)) {
    iwad = I_FindFile(myargv[i], ".wad");
  } else {
    for (i=0; !iwad && i<nstandard_iwads; i++)
      iwad = I_FindFile(standard_iwads[i], ".wad");
  }
  return iwad;
}

//
// IdentifyVersion
//
// Set the location of the defaults file and the savegame root
// Locate and validate an IWAD file
// Determine gamemode from the IWAD
//
// supports IWADs with custom names. Also allows the -iwad parameter to
// specify which iwad is being searched for if several exist in one dir.
// The -iwad parm may specify:
//
// 1) a specific pathname, which must exist (.wad optional)
// 2) or a directory, which must contain a standard IWAD,
// 3) or a filename, which must be found in one of the standard places:
//   a) current dir,
//   b) exe dir
//   c) $DOOMWADDIR
//   d) or $HOME
//
// jff 4/19/98 rewritten to use a more advanced search algorithm

static void IdentifyVersion (void)
{
  int         i;    //jff 3/24/98 index of args on commandline
  struct stat sbuf; //jff 3/24/98 used to test save path for existence
  char *iwad;

  // set save path to -save parm or current dir

  //jff 3/27/98 default to current dir
  //V.Aguilar (5/30/99): In LiNUX, default to $HOME/.lxdoom
  {
    // CPhipps - use DOOMSAVEDIR if defined
    const char *p = getenv("DOOMSAVEDIR");

    if (p == NULL)
      p = I_DoomExeDir();

    free(basesavegame);
    basesavegame = strdup(p);
  }
  if ((i=M_CheckParm("-save")) && i<myargc-1) //jff 3/24/98 if -save present
  {
    if (!stat(myargv[i+1],&sbuf) && S_ISDIR(sbuf.st_mode)) // and is a dir
    {
      free(basesavegame);
      basesavegame = strdup(myargv[i+1]);//jff 3/24/98 use that for savegame
      NormalizeSlashes(basesavegame);    //jff 9/22/98 fix c:\ not working
    }
    //jff 9/3/98 use logical output routine
    else lprintf(LO_ERROR,"Error: -save path does not exist, using %s\n", basesavegame);
  }

  // locate the IWAD and determine game mode from it

  iwad = FindIWADFile();

#if (defined(GL_DOOM) && defined(PRBOOM_DEBUG))
  // proff 11/99: used for debugging
  {
    FILE *f;
    f=fopen("levelinfo.txt","w");
    if (f)
    {
      fprintf(f,"%s\n",iwad);
      fclose(f);
    }
  }
#endif

  if (iwad && *iwad)
  {
    AddIWAD(iwad);
    free(iwad);
  }
  else
    I_Error("IdentifyVersion: IWAD not found\n");
}



// killough 5/3/98: old code removed
//
// Find a Response File
//

static void FindResponseFile (void)
{
  int i;

  for (i = 1;i < myargc;i++)
    if (myargv[i][0] == '@')
      {
        int  size;
        int  index;
	int indexinfile;
        byte *file = NULL;
        const char **moreargs = malloc(myargc * sizeof(const char*));
        char **newargv;
        // proff 04/05/2000: Added for searching responsefile
        char *fname;

        fname = malloc(strlen(&myargv[i][i])+4+1);
        strcpy(fname,&myargv[i][1]);
        AddDefaultExtension(fname,".rsp");

        // READ THE RESPONSE FILE INTO MEMORY
        // proff 04/05/2000: changed for searching responsefile
        // cph 2002/08/09 - use M_ReadFile for simplicity
	size = M_ReadFile(fname, &file);
        // proff 04/05/2000: Added for searching responsefile
        if (size < 0)
        {
          size_t fnlen = doom_snprintf(NULL, 0, "%s/%s",
                                       I_DoomExeDir(), &myargv[i][1]);
          fname = realloc(fname, fnlen+4+1);
          doom_snprintf(fname, fnlen+1, "%s/%s",
                        I_DoomExeDir(), &myargv[i][1]);
          AddDefaultExtension(fname,".rsp");
	  size = M_ReadFile(fname, &file);
        }
        if (size < 0)
        {
            /* proff 04/05/2000: Changed from LO_FATAL
             * proff 04/05/2000: Simply removed the exit(1);
       * cph - made fatal, don't drop through and SEGV
       */
            I_Error("No such response file: %s",fname);
        }
        //jff 9/3/98 use logical output routine
        lprintf(LO_CONFIRM,"Found response file %s\n",fname);
        free(fname);
        // proff 04/05/2000: Added check for empty rsp file
        if (size<=0)
        {
	  int k;
          lprintf(LO_ERROR,"\nResponse file empty!\n");

          newargv = calloc(sizeof(newargv[0]),myargc);
          newargv[0] = myargv[0];
          for (k = 1,index = 1;k < myargc;k++)
          {
            if (i!=k)
              newargv[index++] = myargv[k];
          }
          myargc = index;
          myargv = newargv;
          return;
        }

        // KEEP ALL CMDLINE ARGS FOLLOWING @RESPONSEFILE ARG
	memcpy((void *)moreargs,&myargv[i+1],(index = myargc - i - 1) * sizeof(myargv[0]));

	{
	  char *firstargv = myargv[0];
	  newargv = calloc(sizeof(newargv[0]), 1);
	  newargv[0] = firstargv;
	}

        {
	  byte *infile = file;
	  indexinfile = 0;
	  indexinfile++;  // SKIP PAST ARGV[0] (KEEP IT)
	  do {
	    while (size > 0 && isspace(*infile)) { infile++; size--; }
	    if (size > 0) {
	      char *s = malloc(size+1);
	      char *p = s;
	      int quoted = 0; 

	      while (size > 0) {
		// Whitespace terminates the token unless quoted
		if (!quoted && isspace(*infile)) break;
		if (*infile == '\"') {
		  // Quotes are removed but remembered
		  infile++; size--; quoted ^= 1; 
		} else {
		  *p++ = *infile++; size--;
		}
	      }
	      if (quoted) I_Error("Runaway quoted string in response file");

	      // Terminate string, realloc and add to argv
	      *p = 0;
        newargv = realloc(newargv, sizeof(newargv[0]) * (indexinfile + 1));
	      newargv[indexinfile++] = realloc(s,strlen(s)+1);
	    }
	  } while(size > 0);
	}
	free(file);

  newargv = realloc(newargv, sizeof(newargv[0]) * (indexinfile + index));
	memcpy((void *)&newargv[indexinfile],moreargs,index*sizeof(moreargs[0]));
	free((void *)moreargs);

        myargc = indexinfile+index;
        myargv = newargv;

        // DISPLAY ARGS
        //jff 9/3/98 use logical output routine
        lprintf(LO_CONFIRM,"%d command-line args:\n",myargc);
	for (index=1;index<myargc;index++)
	  //jff 9/3/98 use logical output routine
          lprintf(LO_CONFIRM,"%s\n",myargv[index]);
        break;
      }
}

//
// DoLooseFiles
//
// Take any file names on the command line before the first switch parm
// and insert the appropriate -file, -deh or -playdemo switch in front
// of them.
//
// Note that more than one -file, etc. entry on the command line won't
// work, so we have to go get all the valid ones if any that show up
// after the loose ones.  This means that boom fred.wad -file wilma
// will still load fred.wad and wilma.wad, in that order.
// The response file code kludges up its own version of myargv[] and
// unfortunately we have to do the same here because that kludge only
// happens if there _is_ a response file.  Truth is, it's more likely
// that there will be a need to do one or the other so it probably
// isn't important.  We'll point off to the original argv[], or the
// area allocated in FindResponseFile, or our own areas from strdups.
//
// CPhipps - OUCH! Writing into *myargv is too dodgy, damn
//
// e6y
// Fixed crash if numbers of wads/lmps/dehs is greater than 100
// Fixed bug when length of argname is smaller than 3
// Refactoring of the code to avoid use the static arrays
// The logic of DoLooseFiles has been rewritten in more optimized style
// MAXARGVS has been removed.

static void DoLooseFiles(void)
{
  char **wads;  // store the respective loose filenames
  char **lmps;
  char **dehs;
  int wadcount = 0;      // count the loose filenames
  int lmpcount = 0;
  int dehcount = 0;
  int i,k,n,p;
  char **tmyargv;  // use these to recreate the argv array
  int tmyargc;
  dboolean *skip; // CPhipps - should these be skipped at the end

  struct {
    const char *ext;
    char ***list;
    int *count;
  } looses[] = {
    {".wad", &wads, &wadcount},
    {".lmp", &lmps, &lmpcount},
    {".deh", &dehs, &dehcount},
    {".bex", &dehs, &dehcount},
    // assume wad if no extension or length of the extention is not equal to 3
    // must be last entrie
    {"",     &wads, &wadcount},
    {0}
  };

  struct {
    const char *cmdparam;
    char ***list;
    int *count;
  } params[] = {
    {"-file"    , &wads, &wadcount},
    {"-deh"     , &dehs, &dehcount},
    {"-playdemo", &lmps, &lmpcount},
    {0}
  };

  wads = malloc(myargc * sizeof(*wads));
  lmps = malloc(myargc * sizeof(*lmps));
  dehs = malloc(myargc * sizeof(*dehs));
  skip = malloc(myargc * sizeof(dboolean));

  for (i = 0; i < myargc; i++)
    skip[i] = false;

  for (i = 1; i < myargc; i++)
  {
    size_t arglen, extlen;

    if (*myargv[i] == '-') break;  // quit at first switch

    // so now we must have a loose file.  Find out what kind and store it.
    arglen = strlen(myargv[i]);
    
    k = 0;
    while (looses[k].ext)
    {
      extlen = strlen(looses[k].ext);
      if (arglen >= extlen && !stricmp(&myargv[i][arglen - extlen], looses[k].ext))
      {
        (*(looses[k].list))[(*looses[k].count)++] = strdup(myargv[i]);
        break;
      }
      k++;
    }
    /*if (myargv[i][j-4] != '.')  // assume wad if no extension
      wads[wadcount++] = strdup(myargv[i]);*/
    skip[i] = true; // nuke that entry so it won't repeat later
  }

  // Now, if we didn't find any loose files, we can just leave.
  if (wadcount+lmpcount+dehcount != 0)
  {
    n = 0;
    k = 0;
    while (params[k].cmdparam)
    {
      if ((p = M_CheckParm (params[k].cmdparam)))
      {
        skip[p] = true;    // nuke the entry
        while (++p != myargc && *myargv[p] != '-')
        {
          (*(params[k].list))[(*params[k].count)++] = strdup(myargv[p]);
          skip[p] = true;  // null any we find and save
        }
      }
      else
      {
        if (*(params[k].count) > 0)
        {
          n++;
        }
      }
      k++;
    }

    // Now go back and redo the whole myargv array with our stuff in it.
    // First, create a new myargv array to copy into
    tmyargv = calloc(sizeof(tmyargv[0]), myargc + n);
    tmyargv[0] = myargv[0]; // invocation
    tmyargc = 1;

    k = 0;
    while (params[k].cmdparam)
    {
      // put our stuff into it
      if (*(params[k].count) > 0)
      {
        tmyargv[tmyargc++] = strdup(params[k].cmdparam); // put the switch in
        for (i=0;i<*(params[k].count);)
          tmyargv[tmyargc++] = (*(params[k].list))[i++]; // allocated by strdup above
      }
      k++;
    }

    // then copy everything that's there now
    for (i = 1; i < myargc; i++)
    {
      if (!skip[i])  // skip any zapped entries
        tmyargv[tmyargc++] = myargv[i];  // pointers are still valid
    }
    // now make the global variables point to our array
    myargv = tmyargv;
    myargc = tmyargc;
  }

  free(wads);
  free(lmps);
  free(dehs);
  free(skip);
}

/* cph - MBF-like wad/deh/bex autoload code */
const char *wad_files[MAXLOADFILES], *deh_files[MAXLOADFILES];

// CPhipps - misc screen stuff
unsigned int desired_screenwidth, desired_screenheight;

static void L_SetupConsoleMasks(void) {
  int p;
  int i;
  const char *cena="ICWEFDA",*pos;  //jff 9/3/98 use this for parsing console masks // CPhipps - const char*'s

  //jff 9/3/98 get mask for console output filter
  if ((p = M_CheckParm ("-cout"))) {
    lprintf(LO_DEBUG, "mask for stdout console output: ");
    if (++p != myargc && *myargv[p] != '-')
      for (i=0,cons_output_mask=0;(size_t)i<strlen(myargv[p]);i++)
        if ((pos = strchr(cena,toupper(myargv[p][i])))) {
          cons_output_mask |= (1<<(pos-cena));
          lprintf(LO_DEBUG, "%c", toupper(myargv[p][i]));
        }
    lprintf(LO_DEBUG, "\n");
  }

  //jff 9/3/98 get mask for redirected console error filter
  if ((p = M_CheckParm ("-cerr"))) {
    lprintf(LO_DEBUG, "mask for stderr console output: ");
    if (++p != myargc && *myargv[p] != '-')
      for (i=0,cons_error_mask=0;(size_t)i<strlen(myargv[p]);i++)
        if ((pos = strchr(cena,toupper(myargv[p][i])))) {
          cons_error_mask |= (1<<(pos-cena));
          lprintf(LO_DEBUG, "%c", toupper(myargv[p][i]));
        }
    lprintf(LO_DEBUG, "\n");
  }
}

//
// D_DoomMainSetup
//
// CPhipps - the old contents of D_DoomMain, but moved out of the main
//  line of execution so its stack space can be freed
const char* doomverstr = NULL;

static void D_DoomMainSetup(void)
{
  int p,slot;

  L_SetupConsoleMasks();

  setbuf(stdout,NULL);

  // proff 04/05/2000: Added support for include response files
  /* proff 2001/7/1 - Moved up, so -config can be in response files */
  {
    dboolean rsp_found;
    int i;

    do {
      rsp_found=false;
      for (i=0; i<myargc; i++)
        if (myargv[i][0]=='@')
          rsp_found=true;
      FindResponseFile();
    } while (rsp_found==true);
  }

  // e6y: moved to main()
  /*
  lprintf(LO_INFO,"M_LoadDefaults: Load system defaults.\n");
  M_LoadDefaults();              // load before initing other systems
  */

  // figgi 09/18/00-- added switch to force classic bsp nodes
  if (M_CheckParm ("-forceoldbsp"))
    forceOldBsp = true;

  D_BuildBEXTables(); // haleyjd

  DoLooseFiles();  // Ty 08/29/98 - handle "loose" files on command line
  IdentifyVersion();

  // e6y: DEH files preloaded in wrong order
  // http://sourceforge.net/tracker/index.php?func=detail&aid=1418158&group_id=148658&atid=772943
  // The dachaked stuff has been moved below an autoload

  // jff 1/24/98 set both working and command line value of play parms
  nomonsters = clnomonsters = M_CheckParm ("-nomonsters");
  respawnparm = clrespawnparm = M_CheckParm ("-respawn");
  fastparm = clfastparm = M_CheckParm ("-fast");
  // jff 1/24/98 end of set to both working and command line value

  devparm = M_CheckParm ("-devparm");

  if (M_CheckParm ("-altdeath"))
    deathmatch = 2;
  else
    if (M_CheckParm ("-deathmatch"))
      deathmatch = 1;

  {
    switch ( gamemode ) {
    case retail:
      switch (gamemission)
      {
        case chex:
          doomverstr = "Chex(R) Quest";
          break;
        default:
          doomverstr = "The Ultimate DOOM";
          break;
      }
      break;
    case shareware:
      doomverstr = "DOOM Shareware";
      break;
    case registered:
      doomverstr = "DOOM Registered";
      break;
    case commercial:  // Ty 08/27/98 - fixed gamemode vs gamemission
      switch (gamemission)
      {
        case pack_plut:
          doomverstr = "Final DOOM - The Plutonia Experiment";
          break;
        case pack_tnt:
          doomverstr = "Final DOOM - TNT: Evilution";
          break;
        case hacx:
          doomverstr = "HACX - Twitch 'n Kill";
          break;
        default:
          doomverstr = "DOOM 2: Hell on Earth";
          break;
      }
      break;
    default:
      doomverstr = "Public DOOM";
      break;
    }

    if (bfgedition)
    {
      char *tempverstr;
      const char bfgverstr[]=" (BFG Edition)";
      tempverstr = malloc(sizeof(char) * (strlen(doomverstr)+strlen(bfgverstr)+1));
      strcpy (tempverstr, doomverstr);
      strcat (tempverstr, bfgverstr);
      doomverstr = strdup (tempverstr);
      free (tempverstr);
    }

    /* cphipps - the main display. This shows the build date, copyright, and game type */
    lprintf(LO_ALWAYS,PACKAGE_NAME" (built %s), playing: %s\n"
      PACKAGE_NAME" is released under the GNU General Public license v2.0.\n"
      "You are welcome to redistribute it under certain conditions.\n"
      "It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.\n",
      version_date, doomverstr);
  }

  if (devparm)
    //jff 9/3/98 use logical output routine
    lprintf(LO_CONFIRM,"%s",D_DEVSTR);

  // turbo option
  if ((p=M_CheckParm ("-turbo")))
    {
      int scale = 200;
      extern int forwardmove[2];
      extern int sidemove[2];

      if (p<myargc-1)
        scale = atoi(myargv[p+1]);
      if (scale < 10)
        scale = 10;
      if (scale > 400)
        scale = 400;
      //jff 9/3/98 use logical output routine
      lprintf (LO_CONFIRM,"turbo scale: %i%%\n",scale);
      forwardmove[0] = forwardmove[0]*scale/100;
      forwardmove[1] = forwardmove[1]*scale/100;
      sidemove[0] = sidemove[0]*scale/100;
      sidemove[1] = sidemove[1]*scale/100;
    }

  modifiedgame = false;

  // get skill / episode / map from parms

  startskill = sk_none; // jff 3/24/98 was sk_medium, just note not picked
  startepisode = 1;
  startmap = 1;
  autostart = false;

  if ((p = M_CheckParm ("-skill")) && p < myargc-1)
    {
      startskill = myargv[p+1][0]-'1';
      autostart = true;
    }

  if ((p = M_CheckParm ("-episode")) && p < myargc-1)
    {
      startepisode = myargv[p+1][0]-'0';
      startmap = 1;
      autostart = true;
    }

  if ((p = M_CheckParm ("-timer")) && p < myargc-1 && deathmatch)
    {
      int time = atoi(myargv[p+1]);
      //jff 9/3/98 use logical output routine
      lprintf(LO_CONFIRM,"Levels will end after %d minute%s.\n", time, time>1 ? "s" : "");
    }

  if ((p = M_CheckParm ("-avg")) && p < myargc-1 && deathmatch)
    //jff 9/3/98 use logical output routine
    lprintf(LO_CONFIRM,"Austin Virtual Gaming: Levels will end after 20 minutes\n");

  if ((p = M_CheckParm ("-warp")) ||      // killough 5/2/98
       (p = M_CheckParm ("-wart")))
       // Ty 08/29/98 - moved this check later so we can have -warp alone: && p < myargc-1)
  {
    startmap = 0; // Ty 08/29/98 - allow "-warp x" to go to first map in wad(s)
    autostart = true; // Ty 08/29/98 - move outside the decision tree
    if (gamemode == commercial)
    {
      if (p < myargc-1)
        startmap = atoi(myargv[p+1]);   // Ty 08/29/98 - add test if last parm
    }
    else    // 1/25/98 killough: fix -warp xxx from crashing Doom 1 / UD
    {
      if (p < myargc-1)
      {
        int episode, map;
        if (sscanf(myargv[p+1], "%d", &episode) == 1)
        {
          startepisode = episode;
          startmap = 1;
          if (p < myargc-2 && sscanf(myargv[p+2], "%d", &map) == 1)
          {
            startmap = map;
          }
        }
      }
    }
  }
  // Ty 08/29/98 - later we'll check for startmap=0 and autostart=true
  // as a special case that -warp * was used.  Actually -warp with any
  // non-numeric will do that but we'll only document "*"

  //jff 1/22/98 add command line parms to disable sound and music
  {
    int nosound = M_CheckParm("-nosound");
    nomusicparm = nosound || M_CheckParm("-nomusic");
    nosfxparm   = nosound || M_CheckParm("-nosfx");
  }
  //jff end of sound/music command line parms

  // killough 3/2/98: allow -nodraw -noblit generally
  nodrawers = M_CheckParm ("-nodraw");
  noblit = M_CheckParm ("-noblit");

  //proff 11/22/98: Added setting of viewangleoffset
  p = M_CheckParm("-viewangle");
  if (p)
  {
    viewangleoffset = atoi(myargv[p+1]);
    viewangleoffset = viewangleoffset<0 ? 0 : (viewangleoffset>7 ? 7 : viewangleoffset);
    viewangleoffset = (8-viewangleoffset) * ANG45;
  }

  // init subsystems

  G_ReloadDefaults();    // killough 3/4/98: set defaults just loaded.
  // jff 3/24/98 this sets startskill if it was -1

#ifdef GL_DOOM
  // proff 04/05/2000: for GL-specific switches
  gld_InitCommandLine();
#endif

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"V_Init: allocate screens.\n");
  V_Init();

  //e6y: Calculate the screen resolution and init all buffers
  I_InitScreenResolution();

  //e6y: some stuff from command-line should be initialised before ProcessDehFile()
  e6y_InitCommandLine();

  // CPhipps - autoloading of wads
  // Designed to be general, instead of specific to boomlump.wad
  // Some people might find this useful
  // cph - support MBF -noload parameter
  if (!M_CheckParm("-noload")) {
    // only autoloaded wads here - autoloaded patches moved down below W_Init
    int i;

    for (i=0; i<MAXLOADFILES; i++) {
      const char *fname = wad_files[i];
      char *fpath;

      if (!(fname && *fname)) continue;
      // Filename is now stored as a zero terminated string
      fpath = I_FindFile(fname, ".wad");
      if (!fpath)
        lprintf(LO_WARN, "Failed to autoload %s\n", fname);
      else {
        D_AddFile(fpath,source_auto_load);
        free(fpath);
      }
    }
  }

  // add any files specified on the command line with -file wadfile
  // to the wad list

  // killough 1/31/98, 5/2/98: reload hack removed, -wart same as -warp now.

  if ((p = M_CheckParm ("-file")))
    {
      // the parms after p are wadfile/lump names,
      // until end of parms or another - preceded parm
      modifiedgame = true;            // homebrew levels
      while (++p != myargc && *myargv[p] != '-')
      {
        // e6y
        // reorganization of the code for looking for wads
        // in all standard dirs (%DOOMWADDIR%, etc)
        char *file = I_FindFile(myargv[p], ".wad");
        if (!file && D_TryGetWad(myargv[p]))
        {
          file = I_FindFile(myargv[p], ".wad");
        }
        if (file)
        {
          D_AddFile(file,source_pwad);
          free(file);
        }
      }
    }

  if (!(p = M_CheckParm("-playdemo")) || p >= myargc-1) {   /* killough */
    if ((p = M_CheckParm ("-fastdemo")) && p < myargc-1)    /* killough */
      fastdemo = true;             // run at fastest speed possible
    else
    {
      if ((p = IsDemoContinue()))
      {
        democontinue = true;
        AddDefaultExtension(strcpy(democontinuename, myargv[p + 2]), ".lmp");
      }
      else
      {
        p = M_CheckParm ("-timedemo");
      }
    }
  }

  if (p && p < myargc-1)
    {
      char *file = malloc(strlen(myargv[p+1])+4+1); // cph - localised
      strcpy(file,myargv[p+1]);
      AddDefaultExtension(file,".lmp");     // killough
      D_AddFile (file,source_lmp);
      //jff 9/3/98 use logical output routine
      lprintf(LO_CONFIRM,"Playing demo %s\n",file);
      if ((p = M_CheckParm ("-ffmap")) && p < myargc-1) {
        ffmap = atoi(myargv[p+1]);
      }
      free(file);
    }

  // internal translucency set to config file value               // phares
  general_translucency = default_translucency;                    // phares

  //e6y
  {
    int demo_footer = CheckDemoExDemo();
    if (!demo_footer)
      demo_footer = CheckAutoDemo();
#ifdef USE_WINDOWS_LAUNCHER
    LauncherShow(demo_footer);
#endif
  }


  // 1/18/98 killough: Z_Init() call moved to i_main.c

  // CPhipps - move up netgame init
  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"D_InitNetGame: Checking for network game.\n");
  D_InitNetGame();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"W_Init: Init WADfiles.\n");
  W_Init(); // CPhipps - handling of wadfiles init changed

  lprintf(LO_INFO,"\n");     // killough 3/6/98: add a newline, by popular demand :)

  // e6y 
  // option to disable automatic loading of dehacked-in-wad lump
  if (!M_CheckParm ("-nodeh"))
  {
    // MBF-style DeHackEd in wad support: load all lumps, not just the last one
    for (p = -1; (p = W_ListNumFromName("DEHACKED", p)) >= 0; )
      // Split loading DEHACKED lumps into IWAD/autoload and PWADs/others
      if (lumpinfo[p].source == source_iwad
          || lumpinfo[p].source == source_pre
          || lumpinfo[p].source == source_auto_load)
        ProcessDehFile(NULL, D_dehout(), p); // cph - add dehacked-in-a-wad support

    if (bfgedition)
    {
      int lump = (W_CheckNumForName)("BFGBEX", ns_prboom);
      if (lump != -1)
      {
        ProcessDehFile(NULL, D_dehout(), lump);
      }
      if (gamemission == pack_nerve)
      {
        lump = (W_CheckNumForName)("NERVEBEX", ns_prboom);
        if (lump != -1)
        {
          ProcessDehFile(NULL, D_dehout(), lump);
        }
      }
    }
    if (gamemission == chex)
    {
      int lump = (W_CheckNumForName)("CHEXDEH", ns_prboom);
      if (lump != -1)
      {
        ProcessDehFile(NULL, D_dehout(), lump);
      }
    }
  }

  if (!M_CheckParm("-noload")) {
    // now do autoloaded dehacked patches, after IWAD patches but before PWAD
    int i;

    for (i=0; i<MAXLOADFILES; i++) {
      const char *fname = deh_files[i];
      char *fpath;

      if (!(fname && *fname)) continue;
      // Filename is now stored as a zero terminated string
      fpath = I_FindFile(fname, ".bex");
      if (!fpath)
        lprintf(LO_WARN, "Failed to autoload %s\n", fname);
      else {
        ProcessDehFile(fpath, D_dehout(), 0);
        // this used to set modifiedgame here, but patches shouldn't
        free(fpath);
      }
    }
  }

  if (!M_CheckParm ("-nodeh"))
    for (p = -1; (p = W_ListNumFromName("DEHACKED", p)) >= 0; )
      if (!(lumpinfo[p].source == source_iwad
            || lumpinfo[p].source == source_pre
            || lumpinfo[p].source == source_auto_load))
        ProcessDehFile(NULL, D_dehout(), p);

  // Load command line dehacked patches after WAD dehacked patches

  // e6y: DEH files preloaded in wrong order
  // http://sourceforge.net/tracker/index.php?func=detail&aid=1418158&group_id=148658&atid=772943

  // ty 03/09/98 do dehacked stuff
  // Using -deh in BOOM, others use -dehacked.
  // Ty 03/18/98 also allow .bex extension.  .bex overrides if both exist.

  p = M_CheckParm ("-deh");
  if (p)
  {
    // the parms after p are deh/bex file names,
    // until end of parms or another - preceded parm
    // Ty 04/11/98 - Allow multiple -deh files in a row
    //
    // e6y
    // reorganization of the code for looking for bex/deh patches
    // in all standard dirs (%DOOMWADDIR%, etc)
    while (++p != myargc && *myargv[p] != '-')
    {
      char *file = NULL;
      if ((file = I_FindFile(myargv[p], ".bex")) ||
          (file = I_FindFile(myargv[p], ".deh")))
      {
        // during the beta we have debug output to dehout.txt
        ProcessDehFile(file,D_dehout(),0);
        free(file);
      }
      else
      {
        I_Error("D_DoomMainSetup: Cannot find .deh or .bex file named %s",myargv[p]);
      }
    }
  }

  V_InitColorTranslation(); //jff 4/24/98 load color translation lumps

  // killough 2/22/98: copyright / "modified game" / SPA banners removed

  // Ty 04/08/98 - Add 5 lines of misc. data, only if nonblank
  // The expectation is that these will be set in a .bex file
  //jff 9/3/98 use logical output routine
  if (*startup1) lprintf(LO_INFO,"%s",startup1);
  if (*startup2) lprintf(LO_INFO,"%s",startup2);
  if (*startup3) lprintf(LO_INFO,"%s",startup3);
  if (*startup4) lprintf(LO_INFO,"%s",startup4);
  if (*startup5) lprintf(LO_INFO,"%s",startup5);
  // End new startup strings

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"M_Init: Init miscellaneous info.\n");
  M_Init();

#ifdef HAVE_NET
  // CPhipps - now wait for netgame start
  D_CheckNetGame();
#endif

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"R_Init: Init DOOM refresh daemon - ");
  R_Init();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"\nP_Init: Init Playloop state.\n");
  P_Init();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"I_Init: Setting up machine state.\n");
  I_Init();

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"S_Init: Setting up sound.\n");
  S_Init(snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"HU_Init: Setting up heads up display.\n");
  HU_Init();

  if (!(M_CheckParm("-nodraw") && M_CheckParm("-nosound")))
    I_InitGraphics();

  // NSM
  if ((p = M_CheckParm("-viddump")) && (p < myargc-1))
  {
    I_CapturePrep(myargv[p + 1]);
  }

  //jff 9/3/98 use logical output routine
  lprintf(LO_INFO,"ST_Init: Init status bar.\n");
  ST_Init();

  // CPhipps - auto screenshots
  if ((p = M_CheckParm("-autoshot")) && (p < myargc-2))
    if ((auto_shot_count = auto_shot_time = atoi(myargv[p+1])))
      auto_shot_fname = myargv[p+2];

  // start the apropriate game based on parms

  // killough 12/98:
  // Support -loadgame with -record and reimplement -recordfrom.

  if ((slot = M_CheckParm("-recordfrom")) && (p = slot+2) < myargc)
    G_RecordDemo(myargv[p]);
  else
    {
      slot = M_CheckParm("-loadgame");
      if ((p = M_CheckParm("-record")) && ++p < myargc)
  {
    autostart = true;
    G_RecordDemo(myargv[p]);
  }
    }

  if ((p = M_CheckParm ("-checksum")) && ++p < myargc)
    {
      P_RecordChecksum (myargv[p]);
    }

  if ((p = M_CheckParm ("-fastdemo")) && ++p < myargc)
    {                                 // killough
      fastdemo = true;                // run at fastest speed possible
      timingdemo = true;              // show stats after quit
      G_DeferedPlayDemo(myargv[p]);
      singledemo = true;              // quit after one demo
    }
  else
    if ((p = M_CheckParm("-timedemo")) && ++p < myargc)
      {
  singletics = true;
  timingdemo = true;            // show stats after quit
  G_DeferedPlayDemo(myargv[p]);
  singledemo = true;            // quit after one demo
      }
    else
      if ((p = M_CheckParm("-playdemo")) && ++p < myargc)
  {
    G_DeferedPlayDemo(myargv[p]);
    singledemo = true;          // quit after one demo
  }
  else
    //e6y
    if ((p = IsDemoContinue()))
    {
      G_DeferedPlayDemo(myargv[p+1]);
      G_CheckDemoContinue();
    }

  if (slot && ++slot < myargc)
    {
      slot = atoi(myargv[slot]);        // killough 3/16/98: add slot info
      G_LoadGame(slot, true);           // killough 5/15/98: add command flag // cph - no filename
    }
  else
    if (!singledemo) {                  /* killough 12/98 */
      if (autostart || netgame)
  {
    // sets first map and first episode if unknown
    if (autostart)
    {
      GetFirstMap(&startepisode, &startmap);
    }
    G_InitNew(startskill, startepisode, startmap);
    if (demorecording)
      G_BeginRecording();
  }
      else
  D_StartTitle();                 // start up intro loop
    }

  // do not try to interpolate during timedemo
  M_ChangeUncappedFrameRate();
}

//
// D_DoomMain
//

void D_DoomMain(void)
{
  D_DoomMainSetup(); // CPhipps - setup out of main execution stack

  D_DoomLoop ();  // never returns
}

//
// GetFirstMap
//
// Ty 08/29/98 - determine first available map from the loaded wads and run it
//

void GetFirstMap(int *ep, int *map)
{
  int i,j; // used to generate map name
  dboolean done = false;  // Ty 09/13/98 - to exit inner loops
  char test[6];  // MAPxx or ExMx plus terminator for testing
  char name[6];  // MAPxx or ExMx plus terminator for display
  dboolean newlevel = false;  // Ty 10/04/98 - to test for new level
  int ix;  // index for lookup

  strcpy(name,""); // initialize
  if (*map == 0) // unknown so go search for first changed one
  {
    *ep = 1;
    *map = 1; // default E1M1 or MAP01
    if (gamemode == commercial)
    {
      for (i=1;!done && i<33;i++)  // Ty 09/13/98 - add use of !done
      {
        sprintf(test,"MAP%02d",i);
        ix = W_CheckNumForName(test);
        if (ix != -1)  // Ty 10/04/98 avoid -1 subscript
        {
          if (lumpinfo[ix].source == source_pwad)
          {
            *map = i;
            strcpy(name,test);  // Ty 10/04/98
            done = true;  // Ty 09/13/98
            newlevel = true; // Ty 10/04/98
          }
          else
          {
            if (!*name)  // found one, not pwad.  First default.
               strcpy(name,test);
          }
        }
      }
    }
    else // one of the others
    {
      strcpy(name,"E1M1");  // Ty 10/04/98 - default for display
      for (i=1;!done && i<5;i++)  // Ty 09/13/98 - add use of !done
      {
        for (j=1;!done && j<10;j++)  // Ty 09/13/98 - add use of !done
        {
          sprintf(test,"E%dM%d",i,j);
          ix = W_CheckNumForName(test);
          if (ix != -1)  // Ty 10/04/98 avoid -1 subscript
          {
            if (lumpinfo[ix].source == source_pwad)
            {
              *ep = i;
              *map = j;
              strcpy(name,test); // Ty 10/04/98
              done = true;  // Ty 09/13/98
              newlevel = true; // Ty 10/04/98
            }
            else
            {
              if (!*name)  // found one, not pwad.  First default.
                 strcpy(name,test);
            }
          }
        }
      }
    }
    //jff 9/3/98 use logical output routine
    lprintf(LO_CONFIRM,"Auto-warping to first %slevel: %s\n",
      newlevel ? "new " : "", name);  // Ty 10/04/98 - new level test
  }
}
